Borderlands (Video Game)
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Borderlands is a 2009 motion position-enjoying first-person shooter video game developed by Gearbox Software and printed by 2K. It's the primary game in the Borderlands collection. It was launched for PlayStation 3, Xbox 360, Microsoft Windows, Mac OS X and Shield Android Tv.[5][6] The game was launched worldwide in October 2009,[1] with the Mac OS X model being released on December 3, 2010, by Feral Interactive.[7] The sport's story focuses on a group of four "Vault Hunters", who journey to the distant planet of Pandora to seek for the "Vault", which is rumored to include superior alien technology and different priceless riches. The hunters piece together clues to search out the Vault whereas battling the savage wildlife of Pandora and the bandits and outlaws that populate the planet, ultimately banding together to stop the Atlas Corporation and its privately funded paramilitary forces from reaching the Vault first.
The game options the power to discover the in-recreation world, and full each main missions and elective aspect quests, both in single-player or online cooperative gameplay, with the latter providing additional options for duels and competitive PVP matches in designated areas. Gameplay features embrace entry to varied weapons and shields that range in type and statistics, weapons with special elemental capabilities, each playable character having distinctive class sorts and unique skills for fight, upgradable abilities, and the usage of two-particular person automobiles. The game itself is rendered in cartoon-fashion graphics, to provide higher element on weapons and environments, and was impressed by various action function-enjoying games of the time, resembling Ultima and Diablo.
Borderlands was received positively upon its launch, and offered over two million units by the top of 2009. Its success spawned four DLCs-The Zombie Island of Dr. Ned in November 2009, Mad Moxxi's Underdome Riot in December 2009, The secret Armory of General Knoxx in February 2010, and Claptrap's New Robot Revolution in September 2010-and three follow-ups, Borderlands 2 in September 2012, Borderlands: The Pre-Sequel in October 2014, and Borderlands 3 in September 2019. A remastered model for Microsoft Windows, PlayStation 4 and Xbox One- was released on April 3, 2019, which features graphical enhancements, and gameplay enhancements backported from Borderlands 2.[8] A version for the Nintendo Switch was released alongside Borderlands 2 and Borderlands: The Pre-Sequel within the Borderlands Legendary Collection for release in May 2020.
Gameplay[edit]
Borderlands consists of character-building parts present in position-playing video games, main the developer Gearbox Software to call the game a "role-enjoying shooter". At the start of the sport, players choose one of four characters, every with a singular particular talent and with proficiencies with certain weapons.[9] From then on, players take on missions assigned via non-participant characters or from bounty boards, every usually rewarding the participant with expertise points, cash, and typically a reward item.[9] Players earn experience by killing both human and non-human foes and completing in-game challenges (corresponding to getting a certain variety of kills utilizing a particular kind of weapon). As they acquire levels from expertise progress, gamers can then allocate skill factors right into a skill tree that features three distinct specializations of the base character; for example, Mordecai can become specialized in sniping, gunslinging with revolvers, or utilizing his pet Bloodwing to help in kills and well being boosting. Players can distribute factors amongst any of the specializations, and can even spend a small amount of in-recreation money to redistribute their ability factors.
Players begin the sport with the ability to equip two weapons but later achieve as much as four weapon slots, as well as slots for an power shield, a grenade modification, and a category modification. Items collected could be bought again at distributors for money that then can be utilized to purchase higher items. One among the important thing features of Borderlands is the randomly generated weapons and gadgets created either as dropped by enemies, present in storage chests about the game, on the bottom, sold at distributors in the sport, or as quest reward objects. The sport makes use of a "Procedural Content Creation System" to create these weapons and items, which may alter their firepower, rate of fire, and accuracy, add in elemental results corresponding to a chance to set foes on fire or cowl them in burning acid, and at uncommon times other special bonuses comparable to regenerating the player's ammo.[10] A shade-coded scale is used to indicate the rarity of the weapon or item. In response to Gearbox developers, the random system could generate round 16-17 million variations of weapons.[11][12] The Procedural system can also be used to create the characteristic of random enemies that the participant could face. This enables for enemies of the same species to have widely varying attacks: for instance, variations of "spiderants" in the game could leap round and would bounce onto gamers' faces, whereas one other variant can roll up into a ball and assault folks, depending on the content generator.[13]
When in combat, the player can take damage if their shield is depleted, affecting their health. In the event that they lose all their well being, they must both wait to be revived by one other participant or try to kill an enemy to achieve a "second wind", or in any other case will probably be regenerated back on the last "New-U" station that they handed, losing a 'ratio-applicable' percentage of their cash in the method. Players shortly acquire access to 2-passenger autos, and may have interaction in vehicular fight with other enemies. Eventually, a system of fast transit factors between the sport world is offered to the player; till then, gamers must stroll or drive between areas to get around.
The sport could be played alone, but also supports two-participant cooperative play by cut up-display (on consoles), and as much as 4 gamers taking part in cooperatively online or over LAN. The sport follows the progress of the host participant, rewarding the opposite energetic players for completion of quests for his or her characters. If the opposite players are doing the same quests of their marketing campaign, the accomplished quests stay the same in their campaign as properly as the host's. When extra gamers are current, the sport alters the statistics of the generated enemies, balancing the sport because of the larger variety of players. Players can take part in a single-on-one duels wherever in the sport world,[14] or can go to arenas in the game world to participate in free-for-all, 2-on-2 or 3-on-1 fight battles with their fellow gamers.[15] The unique title as shipped for Windows used GameSpy servers for multiplayer modes; as a result of GameSpy's shutdown in 2013, 2K Games patched the game and moved the servers to Steam, as well as providing Steam-versions of the game for those who bought the title through retail channels.[16]
Plot[edit]
Setting[edit]
Borderlands is ready in the distant future of 2864, at a time when numerous mega-companies seek control of planets to colonise and mine for their mineral wealth and resources. Prior to the occasions of the game, the Atlas Corporation, one of the key mega-companies, uncovered an ancient alien Vault filled with advanced weapons expertise, permitting them to rapidly overtake their rivals. Finding similar ruins of the identical alien architecture on the planet Pandora, Atlas sought to settle the planet in hopes of finding extra alien expertise, but had been forced to abandon their plans resulting from a failure to seek out any alien know-how on the surface, and being unprepared for the harmful wildlife popping out during their stay. After their departure, the Dahl Corporation, one other mega-corporation, colonized the planet to secure its huge deposits of minerals, using massive quantities of convict labor for the mining operations, while initiating their very own seek for a Vault.
Their analysis team's efforts to search out the Vault have been headed up by Patricia Tannis, a respected xenoarchaeologist. Despite shedding all of her colleagues to the planet's wildlife and being driven partially insane herself, Tannis found proof that a Vault does exist on Pandora. Her news was intercepted by Atlas, who sent its personal army drive, the Crimson Lance, to kidnap Tannis and get the Vault's location from her. Faced with their invasion, Dahl abandoned the planet, taking only the wealthy colonists with them, and leaving the remaining population to scavenge for a living amongst the barren wastelands and industrial trash heaps throughout the planet. To make issues worse, the convict labor was allowed to go free, leading them to kind gangs of bandits that terrorize the native populace. Despite the circumstances, the Vault and its rewards remodeled right into a legend that attracts mercenary "Vault Hunters" to the planet.
Characters[edit]
There are four playable characters featured in the sport for players to select from: Brick - a big, powerful man, who operates as a Berserker; Lilith - a woman with highly effective alien abilities, operating as a Siren; Mordecai - a skilled marksman with an avian companion named Bloodwing, working as a Hunter; and Roland - a former member of the Crimson Lance, working as a Soldier. Each character's class defines the type of weaponry they concentrate on, together with the unique ability they can use - Brick can enter a rage state for elevated melee strength and a brief period of health regeneration; Lilith can turn invisible to enemies, shifting much quicker on this state, and able to shock blasts when coming into and exiting this state; Mordecai can call his companion to assault enemies in his crosshairs; and Roland can utilize an automated turret to take on enemies, and supply additional cover.
Story[edit]
Borderlands begins a while after the Dahl Corporation's abandonment of the planet Pandora. Four Vault Hunters (Brick, Lilith, Mordecai, and Roland) arrive in the hunt for the fabled Vault. After discovering the town of Fyrestone, the Vault Hunters begin to receive psychic instructions from a mysterious lady known because the "Guardian Angel". The Vault Hunters meet a CL4P-TP or "Claptrap" robot and a doctor named Zed who help them set up a popularity by killing a number of bandit leaders, eventually resulting in the gathering of an alien artifact, being the first piece of a key wanted to open the Vault. This causes Patricia Tannis, Dahl's former archaeologist nonetheless in residence on the planet, to contact the Vault Hunters, revealing that the Vault can only be accessed as soon as each 200 years and that the time of the next opening is approaching. Tannis also explains that three extra artifacts are wanted to finish the Vault Key. Meanwhile, Commandant Steele of the Crimson Lance (a nicely-outfitted military pressure led by the Atlas Corporation) threatens to declare martial legislation and calls for the Vault Key pieces.
The Vault Hunters safe the second and third items by following Tannis' instructions, however the final piece, supposedly in the possession of a bandit lord named Baron Flynt, seems not to be the place it was anticipated. Steele contacts the Vault Hunters to reveal that there are in reality solely three pieces and that Tannis has betrayed and misled them. Steele then disables the planet's ECHO network, stopping additional communication with the Guardian Angel and anybody else. The Vault Hunters infiltrate the Crimson Lance's headquarters and find Tannis imprisoned. She claims she was pressured into betrayal and urges the Vault Hunters to restart the ECHO community and cease Steele and the Crimson Lance earlier than they attain the Vault. After restoring the community, the Guardian Angel directs the Vault Hunters toward Steele's location. During the final method to the Vault, the Vault Hunters encounter Crimson Lance forces already locked in combat with the Vault's alien Guardians.
The Vault Hunters finally arrive at the Vault solely moments too late to stop Steele from utilizing the important thing. When the Vault opens, an enormous monster emerges and wipes out Steele and the remainder of her troops. The Guardian Angel explains that the monster is named the "Destroyer" and was imprisoned in the Vault long ago by the Eridians, the alien race who left behind the ruins and created the Vault, so as to prevent the destruction of the universe, and that the Guardians have been posted to prevent anyone from opening it. Although the Vault Hunters kill the Destroyer, the Vault is re-sealed for one more 200 years. The Guardian Angel is revealed to be transmitting her alerts through a Hyperion satellite in orbit high above Pandora. The game ends with the satellite tv for pc sending a signal to a Claptrap robotic on the planet, altering it into an "Interplanetary Ninja Assassin" (continued in the plot of the DLC Claptrap's New Robot Revolution).
Development[edit]
Gearbox's Randy Pitchford stated that the concept of Borderlands was impressed each being an avid position-playing recreation (RPG) fan, including roguelikes resembling NetHack and action position-enjoying games like Ultima and Diablo, and being drawn into first-particular person shooters (FPS) that he worked on in his early career, including Duke Nukem 3D.[17] He acknowledged that the core gameplay loops for both genres are at different time scales; whereas the core loop for a job-enjoying game is lengthy in terms of leveling up characters, a shooter has a a lot shorter one in moving and taking pictures to clear out a new area. Pitchford felt these two loops were not mutually exclusive due to the completely different time scales, and believed some type of fusion could be made from the two genres, thus forming the basis of Borderlands.[17] Pitchford recognized this may very well be a risk, however went forward anyway: in a 2017 interview, Pitchford recounted that trade analyst Michael Pachter had believed Borderlands was going to be a failure, as players that will want to play a role-enjoying sport or a shooter would more than doubtless play a recreation devoted to that genre as an alternative of the hybrid. After the Borderlands collection had sold greater than 30 million copies, Pachter admitted to Pitchford that he had been mistaken.[17]
Gearbox did not have the narrative defined at the onset of improvement for Borderlands, but wanted to search out some reason to have the player really feel rewarded about killing enemies and gathering loot from them. As they developed the game additional, they came to the concept of casting the player as a "vault hunter", in order that looting equipment and other objects could be "form of virtuous". This led to the Pandora narrative, since the act of opening a vault or field to obtain doubtlessly disastrous outcomes was in comparison with the mythological Pandora's box.[17]
The game's growth started around 2005, internally pitched as "Halo meets Diablo".[18] The preliminary period concerned Pitchford promoting his group on the concept of the FPS-RPG hybrid, and ultimately determining that the FPS style could be the defining genre for the sport.[18] The game's art model was initially more practical, with visual concepts impressed partially by the Gears of War and Mass Effect series.[18] The crew expanded and prepared for releasing the sport's first public reveal in September 2007 via a Game Informer cowl story, with trailers to be shown in the following year's E3 and other recreation conventions, building atop a modified Unreal Engine 3.[18][9] Elements that had been planned at the time of that cover story but that did not make the ultimate recreation included procedurally generated "loot caves", and the ability to rent non-playable character mercenaries to help in fight. Further, the game initially had three Vault hunters; Brick had not been included yet, as Gearbox thought that it could be fascinating within the co-op to have two or extra gamers playing the identical characters but with persistent enhancements that the gamers had made to them.[19]
Internal groups, assembled to give Gearbox's tasks a critical evaluation, started cautioning the crew that at this stage, as they felt Borderlands was beginning to look a lot nearer to the then-latest Fallout 3 or Rage video games. The lifelike look, which gave much of the visuals a brown, muted colour palette, clashed with a few of the extra fantastical parts they'd included at that point, similar to extraordinary leap heights and the vehicle programs.[18] By this level, the sport was 75% complete and there was a target launch window they wanted to achieve, so scrapping main parts of the sport was not an option for the studio. In keeping with chief creative officer Brian Martel, they opted to attempt to find their "purple cow", some visual aspect that will make the game stand out and gain sales. Martel and a small group spent a while in secret to create prototype of the game using an art type similar to cel shading, fearing that if they had stated something to the other team members, there might have been discontentment among the many workers.[18] Pitchford would later acknowledge that this new style was not wholly authentic to Gearbox and was partially impressed by Ben Hibon's brief movie Codehunters.[20] Hibon has said that while he was contacted by Gearbox to probably work on artwork for Borderlands, nothing ever got here of the talks.[21] The type itself appears as cel-shaded comic guide artwork, however is rendered using a combination of hand-drawn textures with engine modifications to stipulate major options, creating the comic ebook appearance.[22]
When the brand new type was revealed to each Gearbox and 2K Games, nearly everybody was happy with it. However, the sport's original art director was so disillusioned with having her work discarded that she left the company and the video sport business all collectively.[18] The fashion was refined additional with the help of a comedian e-book artist.[18] Most of the remainder of the weather of the game, resembling the sort and variety of enemies, were stored as is; the skill bushes, initially stuffed with extra mundane abilities, were repopulated with applies impressed by magic techniques from RPGs, resembling healing bullets, embracing the more extreme aspects of the sport.[18] Other shortcuts were taken to finish the sport in a timely manner akin to reusing techniques from other Gearbox games, and adjusting the narrative and setting to simplify the tip product, akin to having Pandora's moon in a hard and fast location so they might create dramatic shadows for the various ranges.[18]
The change did nonetheless delay their initially planned launch in 2008 into 2009, with Gearbox exhibiting off the new model by May of that yr.[23][24]
Marketing and launch[edit]
Retail variations[edit]
Borderlands was launched in three separate versions:
- The standard Edition includes the game disc and instruction manual.- The retail downloadable content packs which includes the primary two episodes of Borderlands downloadable content material: The Zombie Island of Doctor Ned and Mad Moxxi's Underdome Riot was released on February 23, 2010, in North America.[25]- The primary Game of the Year Edition, released on October 12, 2010, in North America,[26] included the original Borderlands sport, one-time use vouchers for all 4 of the downloadable content material packs, and a hand drawn bonus map. Players who purchased this version gained entry to the Duke Nukem Forever First Access Club, granting them unique gadgets, including early access to the Duke Nukem Forever playable demo earlier than it was publicly launched.[27] The second Game of the Year model included all 4 of the DLCs on a second disc on Xbox 360, and on the identical disc on PlayStation 3.
Downloadable content[edit]
The Zombie Island of Dr. Ned[edit]
The Zombie Island of Dr. Ned is the primary installment of downloadable content (DLC) for Borderlands and contains new quests, gadgets, and enemies-including WereSkags and numerous zombies.[28] The storyline takes place in an space referred to as Jakobs Cove which is a small city built by the Jakobs Corporation. Dr. Ned had been in control of maintaining the workers of Jakobs Cove alive, but ended up transforming them into zombies. The primary plot revolves round finding previous guests to Jakobs Cove and investigating Dr. Ned himself after the Jakobs Corporation grow to be suspicious of his work. The playable space contains a large outside map with several further areas branched from the primary zone-including a dark, abandoned model of earlier area 'Old Haven'.[29] The installment was launched for the Xbox 360 and PlayStation 3 variations on November 24, 2009, which was celebrated with a trailer. The Pc model was launched via Steam with SecuROM on December 9, 2009.[30]
Mad Moxxi's Underdome Riot[edit]
Mad Moxxi's Underdome Riot is the second piece of DLC for Borderlands. It options three new riot arenas (Hellburbia, the Gully, and Angelic Ruins) and storage for players' objects. The plot of the DLC is Moxxi, a crazed lover who's setting out to seek out her 4th husband, leading her to make the arenas in the DLC. Players fight several of the game's enemies, together with bosses, in arenas. No experience is gained from killing enemies within the arena battles, however expertise can be gained from completing challenges or quests in the arena. New game modes are added, such as low gravity fighting, enemy health regeneration, and shieldless preventing. It was released on December 29, 2009, for the Xbox 360 and was released January 7, 2010, for the PlayStation three and Pc.[31]
The secret Armory of General Knoxx[edit]
The secret Armory of General Knoxx was unofficially introduced on January 21, 2010, via the official Gearbox forums, posted by Gearbox level designer Jason Reiss saying the pack will improve the level cap to degree 61, and is "the most important DLC now we have made".[32] A tweet by Gearbox inventive director Mike Neumann on January 21, 2010, stated the pack would additionally include "more Scooter", who is a character in the game.[33] This was adopted by an official announcement from Gearbox through Gearboxity on January 29, 2010, confirming the release, degree cap increase, model new weapons, and "brutal, by no means-before-seen enemies in a huge new environment complete with tons of model new missions." The plot of this DLC revolves around Athena, a rogue agent for Atlas who is self-described as the best, a woman sick of Atlas' lies who needs to convey them to their knees, and General Knoxx (Steele's superior), a man with excessive loathing for his job to the point of literally hating his life, who's tasked to destroy Athena and the protagonist(s). Along the way you also run into Moxxi who aids the player in taking on Atlas as well (in case you assist her face down her ex-husband) and Scooter, who reveals he is related to Moxxi. The DLC package grew to become out there February 23 for Xbox 360, and February 25 for PlayStation three and Pc.[34]
Claptrap's New Robot Revolution[edit]
On March 3, 2010, 2K officially introduced a fourth piece of downloadable content, stating that they may "continue to assist the title with more add-on content material, and our strategy to digital content material for Borderlands gives [Take-Two] a road map for other titles going forward."[35] On July 15, 2010, General Knoxx's Twitter page was up to date for the primary time in months, stating that he had "new orders (sent from the long run)" On July 30, 2010, Randy Pitchford, co-founding father of Gearbox Software and present CEO, announced by way of Twitter regarding the content "I get lots of questions on more DLC for Borderlands. Yes, extra is coming! T2 already stated so! Let's discuss quickly :)"[36] On August 5, 2010, a long list of content material that was supposedly going to be included in the content material was posted on the Gearbox Forums by discussion board consumer Legendrew. The info was gathered from recordsdata in the 1.31 replace for the Pc version of Borderlands.[37]
On August 11, 2010, 2K confirmed the title of the content material, Claptrap's New Robot Revolution, and its main premise.[38] The DLC has 21 missions (split between 9 most important missions and 12 facet quests), 2 new ability points, and six further backpack slots. The game focuses round a rogue army of brainwashed Claptraps (led by CL4P-TP, Interplanetary Ninja Assassin, the identical Claptrap that is seen getting struck by lightning just after the end credits of the primary game) who plan to destroy humanity for his or her mistreatment, along with an military of acquainted enemies transformed into Claptrap types (i.e., Crab-Traps, Rakk-Traps, and Skag-Traps). A wide variety of previous forged members return alongside new faces. New quick-travel locations were additionally anticipated, a primary for Borderlands DLC, but ultimately they weren't included.[39] On September 5, 2010, Pitchford announced on the Penny Arcade Expo that the release date was scheduled to be September 28, 2010. Pitchford additionally announced a free patch to extend the extent cap by eight for all players (to a maximum of Level 69, or fifty eight for those with out Knoxx's Armory), regardless of whether the growth had been bought.[40][41][42]
Game of the Year Enhanced Edition[edit]
Along with the announcement of Borderlands three in March 2019, Gearbox introduced a Game of the Year Enhanced edition of Borderlands co-developed by Blind Squirrel Games, for PlayStation 4, Xbox One, and Windows (as a free patch to the existing version of the sport on Steam). Along with 4K decision textures and HDR help, the enhanced model backported enhancements from Borderlands 2-such as changing the compass show with a minimap, further character customization choices, and 4-participant cut up-display multiplayer on console, in addition to modifications to the sport's final boss battle.[43][44]
Nintendo Switch port[edit]
On March 26, 2020, Gearbox introduced that the first three Borderlands video games can be released for Nintendo Switch as part of Borderlands Legendary Collection on May 29, 2020.[45]
Reception[edit]
Borderlands obtained optimistic opinions. Aggregating evaluation webpage Metacritic gave the Xbox 360 model 84/100,[47] the PlayStation 3 version 83/100,[46] and the Pc model 81/100.[48] In late 2011, Borderlands was named 35th on IGN's Top one hundred Modern Video Games record.[62]
Jeff Gerstmann from Giant Bomb gave Borderlands 4 stars out of 5, referred to as it a profitable loot-pushed first-particular person shooter "the place loads of other Diablo-impressed video games have failed miserably", however criticized the "paper-skinny story" and the predictable AI.[63] Charles Onyett from IGN awarded Borderlands an 8.8/10 and an Editor's Choice Award. He famous that fans of RPGs would enjoy the streamlined merchandise administration, and treasure looking, however criticized the lack of character expertise. With "beautiful visuals, tried and true RPG mechanics, and strong first-person-shooter gameplay", Onyett felt that the game was very enjoyable.[59] RPGLand's Ivan Taran gave it a ranking of "Great"[64] and the game went on to win the site's Xbox 360 Game of the Year award, and be named the Runner-up for general Game of the Year 2009, dropping out to Demon's Souls.[65]
Sales[edit]
In late August 2009, Electronic Entertainment Design and Research analyst Jesse Divnich mentioned "Borderlands could very nicely surprise the market and customers as BioShock did in 2007."[66] By December 2009, the sport had offered over 2 million copies according to Take-Two Interactive's monetary report.[67] By February 2010, the number had risen to three million.[68] By August 2011, the sport had sold 4.5 million items worldwide.[69]
Sequels[edit]
A sequel, Borderlands 2, was introduced on August 2, 2011, for the PlayStation 3, Xbox 360, and Windows platforms. The game was also developed by Gearbox Software and distributed by Take-Two Interactive, and was released on September 18, 2012. The game features many technical improvements and follows 4 new Vault Hunters (six with the downloadable characters added later) on Pandora as they battle Handsome Jack and the Hyperion Corporation.[70]
Notes[edit]
^ Blind Squirrel Games developed the sport of the Year Enhanced Edition.References[edit]
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